3 thoughts on “Cocktail Cabinets: A Critique of Digital and Ludic Essentialism”

  1. Any essay that manages to include both arcade games and The Arcades Project is bound to be interesting, but you make a great case here for studying games as assemblages of different subjects, objects, practices, spaces, and ideas. And also for the long heritage of forms and practices that we often falsely assume to be of recent invention.

  2. You should really consider decreasing the size of the images. My rss feed always get screwed up by the width of the imagines from this blog. It would be nice if you could be more efficient with the image sizes, both when it comes to pixels and Mb.

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