Megan Condis, PhD
is an assistant professor of Communication Studies at Texas Tech University. Her book, Gaming Masculinity: Trolls, Fake Geeks, and the Gendered Battle for Online Culture
, was published in 2018 by the University of Iowa Press.
Jason Cox, PhD is an assistant professor of Art Education and head of the Art Education program at the University of Toledo in Toledo, Ohio. His games and research represent his interest in exploring the tensions between individuals, ideals, and communities.
Alex Hogue, PhD is Assistant Professor of German at Coastal Carolina University where his classes focus on film, games, and issues of interculturality and social justice in Germany. His research centers on conceptions of consciousness and robots in posthumanism and German philosophy.
is a second year PhD student at USC’s Annenberg School for Communication and Journalism. His interests span film, video and tabletop games, reality television, and multimedia art, but his work always centers on one principal question: how are the “real” and the “authentic” indexed by cultural productions and rhetorics? Miles’s current research interests include “realism” in new media, especially with regard to survival video games, and the rhetoric of alternative political movements, including the alt-right and the so-called “primitive living” movement.
Jonathan Rey Lee, PhD
is a comparatist who currently researches material play media, especially toys and board games. He has published articles on LEGO, Catan
, and the Star Wars CCG
and his book Deconstructing LEGO: The Medium and Messages of LEGO Play
was published by Palgrave Macmillan in 2020. Jonathan received his Ph.D. in Comparative Literature from the University of California, Riverside, where he studied nineteenth-century British and Russian realist literature and philosophy (especially Wittgenstein). He currently teaches interdisciplinary humanities and writing courses in Seattle for the University of Washington and Cascadia College.
Josh Aaron Miller is a PhD candidate at Northeastern University where he studies game-user interaction and transformational games. His work combines game design principles with the psychology of learning and motivation to create seamless and engaging user experiences in non-game contexts. He designed Descent Into Madness, a Lovecraftian horror one-shot RPG system published in the Indiepocalypse anthology, and he is currently the lead game designer of Foldit, the protein-folding game.
is a game designer and PhD student at Ohio University’s School of Media Arts & Studies. He teaches about game design and programing, works on VR experiences for the Ohio University’s Game Research and Immersive Design (GRID) Lab, researches rules phenomena, and writes paper and pencil RPGs. His next paper and pencil RPG, Cartomancy
, has successfully Kickstarted. Daniel’s dissertation work is on emergent gameplay in tabletop and digital games.