TABLE OF CONTENTS
Misogyny and the Female Body in Dungeons & Dragons – Aaron Trammell
O Jogo do Bicho: Pushing the Boundaries of Larp in Brazil – Luiz Falcāo
Experimentation and Design
Rules for Writing Rules: How Instructional Design Impacts Good Game Design – Ibrahim Yucel
What do we take away from games? Some suggest that we remember gameplay through stories, while others would insist that these stories are, in fact, chiseled from rules. This issue of Analog Game Studies explores the variety of ways that rules of games intersect with the stories we tell.
Aaron Trammell’s essay “Misogyny and the Female Body in Dungeons & Dragons,” engages with this topic by helping us understand how simulation-centric game rules reproduce disturbing racist and sexist assumptions about the body. From Brazil, Luiz Falcāo offers an essay entitled “O Jogo do Bicho: Pushing the Boundaries of Larp in Brazil” which documents a new experimental larp about organized crime in the 1970s, as well as the trajectory of the evolution of larp design in Brazil.1 Finally, Ibrahim Yucel offers a glimpse of best practices in rule-writing in his essay “Rules for Writing Rules,” which discusses how players encounter and process information – the “story” of the rules – so that they can correctly play the game. We appreciate the growing audience for our journal, and the stories that you, dear reader, bring with you.
October 6, 2014
Featured image “The Light of the Planets,” by Luis Argerich CC BY-NC.