What is analog game studies? How do I get started in analog game studies? What should I read or know? Gathered below is a working bibliography of books, articles, and other sources to help you get started. The list is by no means exhaustive or prescriptive. Rather, it is meant to be a jumping off point, a collaborative space, a jumble of opportunities for serendipity and discovery. The interdisciplinary field(s) of analog game studies are ever-changing and growing–as will these suggested readings–check back for updates and revisions. A special thanks to Editorial Interns Bea Livesey-Stephens and Luke Hernandez (and the AGS Editors) for their help curating the bibliography.
Analog Game Studies (AGS)
- Analog Game Studies (AGS), https://analoggamestudies.org/.
- Analog Game Studies, YouTube, https://www.youtube.com/channel/UCBKDBJdpWDxTWmE06W9jgPA.
AGS Books
- Analog Game Studies (Vol. 1), edited by Emma Leigh Waldron, Evan Torner, and Aaron Trammell, Play Story Press, 2025, https://playstorypress.org/books/analog-game-studies-volume-1/.
- Analog Game Studies (Vol. 2), edited by Aaron Trammell, Emma Leigh Waldron, and Evan Torner, Play Story Press, 2025, https://playstorypress.org/books/analog-game-studies-volume-2/.
- Analog Game Studies (Vol.3), edited by Emma Leigh Waldron, Evan Torner, and Aaron Trammell, Play Story Press, 2025, https://playstorypress.org/books/analog-game-studies-volume-3/.
- Analog Game Studies (Vol. 4), edited by Evan Torner, Emma Leigh Waldron, & Shelly Jones, Play Story Press, 2025, https://playstorypress.org/books/analog-game-studies-volume-4/.
- Generation Analog 2021: Proceedings of the Tabletop Games and Education Conference, edited by Evan Torner, Shelly Jones, Edmond Chang, Megan Condis, and Aaron Trammell, Play Story Press, 2025, https://playstorypress.org/books/generation-analog-2021/.
Journals
- American Journal of Play, https://www.museumofplay.org/journalofplay/.
- Analog Game Studies (AGS), https://analoggamestudies.org/.
- Board Game Geek (BGG), https://boardgamegeek.com/.
- Board Game Studies Journal (BGSJ), https://sciendo.com/journal/BGS.
- G|A|M|E: The Italian Journal of Game Studies, https://www.gamejournal.it/.
- Games and Culture, https://journals.sagepub.com/home/gac.
- International Journal of Role-Playing, https://journals.uu.se/IJRP.
- Japanese Journal of Analog Role-Playing Game Studies (JARPS), https://jarps.net/journal.
- Journal of Roleplaying Studies and STEAM (JRPSSTEAM), https://digitalcommons.njit.edu/jrpssteam/.
- Transformative Works and Cultures (TWC), https://journal.transformativeworks.org/index.php/twc.
Readings by Topic
Actual Play
- Alberto, Maria K. and Emily C. Friedman. “In Focus Introduction: Actual Play as Actual Art,” JCMS: Journal of Cinema & Media Studies 64, No. 2 (Winter 2025): 150-155.
- Chalk, Alex. “Mapping an Online Production Network: The Field of ‘Actual Play’ Media,” Convergence: The International Journal of Research into New Media Technologies 29, No. 2 (May 2022), https://doi.org/10.1177/13548565221103.
- Jones, Shelly. Watch Us Roll: Essays on Actual Play and Performance in Tabletop Role-Playing Games, McFarland, 2021.
- MacCallum-Stewart, Esther. “‘You’re Going to Be Amazing’: The Mercer Effect and Performative Play in Dungeons & Dragons,” in Fifty Years of Dungeons & Dragons, edited by Premeet Sidhu, Marcus Carter, and José P. Zagal, MIT Press, 2024, pp. 121-139.
- Stanton, Ryan and Mark R. Johnson. “Inclusivity and Diversity in ‘Actual Play’: Studying The Adventure Zone,” Journal of Gaming & Virtual Worlds 15, No. 3 (October 2023), p. 229-245.
- White, William J. “ Actual Play at the Forge: A Rhetorical Approach,” International Journal of Role-Playing, No. 7 (2016), https://journals.uu.se/IJRP/article/view/256.
Bleed
- Bowman, Sarah Lynn. “Bleed,” Encyclopedia of Ludic Terms (April 2022), https://eolt.org/articles/bleed.
- Bowman, Sarah Lynn. “Bleed: The Spillover Between Player and Character,” Nordic LARP (March 2015), https://nordiclarp.org/2015/03/02/bleed-the-spillover-between-player-and-character/.
- Creane, Jessica. “Let the Magic Circle Bleed. Bridging the Gap Between Games and Reality,” gamevironments, No. 15 (December 2021), https://journals.suub.uni-bremen.de/index.php/gamevironments/article/view/149.
- Hugaas, Kjell Hedgard. “Bleed and Identity: A Conceptual Model of Bleed and How Bleed-out from Role-playing Games Can Affect a Player’s Sense of Self,” International Journal of Role-Playing, No. 15 (June 2024), https://journals.uu.se/IJRP/article/view/323.
- Leonard, Diana J. and Tessa Thurman. “Bleed-out on the Brain: The Neuroscience of Character-to-Player Spillover in Larp,” International Journal of Role-Playing, No. 9 (2018): 9-15, https://journals.uu.se/IJRP/article/view/266.
Board Games & Card Games
- Booth, Paul. Board Games as Media, New York: Bloomsbury Academic, 2021.
- Booth, Paul. “Missing a Piece: (The Lack of) Board Game Scholarship in Media Studies,” The Velvet Light Trap: A Critical Journal of Film & Television 81 (2018), pp. 57-60, doi:10.7560/VLT8106
- Borit, Cornel, Melania Borit, and Petter Olsen. “Representations of Colonialism in Three Popular, Modern Board Games: Puerto Rico, Struggle of Empires, and Archipelago,” Open Library of Humanities 4, No. 1 (2018), https://olh.openlibhums.org/article/id/4474/.
- Brown, Douglas and Esther MacCallum-Stewart. Rerolling Boardgames: Essays on Themes, Systems, Experiences, and Ideologies, McFarland, 2020.
- Donovan, Tristan. “The Four Board Game Eras: Making Sense of Board Gaming’s Past,” Catalan Journal of Communication & Cultural Studies 10, No. 2 (October 2018), pp. 265-270, https://doi.org/10.1386/cjcs.10.2.265_1.
- Erdogan, Abdulkadir, Merve Atasay Sunay, and Ayşegül Eryılmaz Çevirgen. “How to Play Board Games? A Framework Proposal for Classroom Settings,” Board Game Studies 16 (2022), https://sciendo.com/article/10.2478/bgs-2022-0021.
- Flanagan, Mary and Mikael Jakobsson. Playing Oppression: The Legacy of Conquest and Empire in Colonialist Board Games, MIT Press, 2023.
- Patkin, Terri Toles. Who’s in the Game?: Identity and Intersectionality in Classic Board Games, McFarland, 2020.
- Pobuda, Tanya. “Assessing Gender and Racial Representation in the Board Game Industry,” Analog Game Studies 5, No. 4 (December 2018). https://analoggamestudies.org/2018/12/assessing-gender-and-racial-representation-in-top-rated-boardgamegeek-games/
- Wilkinson, Chad. “Cardboard Poachers: Fan Cultures and Paratext in Board Games,” Analog Game Studies 9, No. 2 (May 2022), https://analoggamestudies.org/2022/05/cardboard-poachers-assessing-the-academic-value-of-participatory-fan-cultures-and-paratexts-within-the-board-game-industry/.
Disability
- Butzen, Björn. 2024. “Inclusion in Larp: Between Challenge and the Experience of Limits.” In Liminal Encounters: Evolving Discourse in Nordic and Nordic Inspired Larp, edited by Kaisa Kangas, Jonne Arjoranta, and Ruska Kevätkoski. Helsinki, Finland: Ropecon.
- Henry, Elsa S. “Reimagining Disability in Role-Playing Games,” Analog Game Studies 2, No. 2 (February 2015), https://analoggamestudies.org/2015/02/reimagining-disability-in-role-playing-games/.
- Jones, Shelly. “Blinded by the Roll: The Critical Fail of Disability in D&D | Analog Game Studies,” March 5, 2018. https://analoggamestudies.org/2018/03/blinded-by-the-roll-the-critical-fail-of-disability-in-dd/.
- Stokes, Michael. “Access to the Page: Queer and Disabled Characters in Dungeons & Dragons,” Analog Game Studies 4, No. 3 (May 2017), https://analoggamestudies.org/2017/05/access-to-the-page-queer-and-disabled-characters-in-dungeons-dragons/.
Gender & Transgender
- Baird, Josephine. “Role-playing the Self: Trans Self-Expression, Exploration, and Embodiment in (Live Action) Role-playing Games.” International Journal of Role-Playing, No. 11 (2021), pp. 94-113, https://journals.uu.se/IJRP/article/view/285.
- Berge, PS. “The Table and the Tomb: Positioning Trans Power and Play Amid Fantasy Realism in Dungeons & Dragons,” Games & Culture 20, No. 3 (2023), pp. 335-354.
- Dashiell, Steven. “Discussions of Fantasy Characters and Demonstrations of a Defensive Hybridity in Gamer Masculinity,” The Journal of Men’s Studies 31, No. 1, (March 2023), pp. 25-43, https://journals.sagepub.com/doi/full/10.1177/10608265221084017.
- Garcia, Antero. “Privilege, Power, and Dungeons & Dragons: How Systems Shape Racial and Gender Identities in Tabletop Role-Playing Games,” Mind, Culture, and Activity 24, No. 3 (2017): 232-246.
- Manno, Andrew. Toxic Masculinity, Casino Capitalism, and America’s Favorite Card Game: The Poker Mindset, Palgrave MacMillan, 2020.
- Pobuda, Tanya. “Assessing Gender and Racial Representation in the Board Game Industry,” Analog Game Studies 5, No. 4 (December 2018). https://analoggamestudies.org/2018/12/assessing-gender-and-racial-representation-in-top-rated-boardgamegeek-games/
- Pobuda, Tanya, and Shelly Jones. “An Analysis of Gender-Inclusive Language and Imagery in Top-Ranked Board Game Rulebooks.” Analog Game Studies, 7, No. 2 (December 2020). https://analoggamestudies.org/2020/12/an-analysis-of-gender-inclusive-language-and-imagery-in-top-ranked-board-game-rulebooks/
- Trammell, Aaron. “Misogyny and the Female Body in Dungeons & Dragons,” Analog Game Studies 1, No. 3 (October 2014), https://analoggamestudies.org/2014/10/constructing-the-female-body-in-role-playing-games/.
Indigenous & Decolonizing Games
- Barreras, Cesar A. and Paul V. Kroskrity. “An Indigenous Language and Culture Board Game? Serious Play and Yo’eme Language Reclamation,” American Indian Culture & Research Journal 48, No. 1 (January 2025), pp. 69-92.
- Borit, Cornel, Melania Borit, and Petter Olsen. “Representations of Colonialism in Three Popular, Modern Board Games: Puerto Rico, Struggle of Empires, and Archipelago,” Open Library of Humanities 4, No. 1 (2018), https://olh.openlibhums.org/article/id/4474/.
- Flanagan, Mary and Mikael Jakobsson. Playing Oppression: The Legacy of Conquest and Empire in Colonialist Board Games, MIT Press, 2023.
- Justice, Daniel Heath. “Hack the Orcs, Loot the Tomb, and Take the Land: Reflections on Settler Colonialism, Indigeneity, and Otherwise Possibilities of Dungeons & Dragons,” in Fifty Years of Dungeons & Dragons, edited by Premeet Sidhu, Marcus Carter, and José P. Zagal, MIT Press, 2024, pp. 259-273.
- LaPensée, Elizabeth. “Indigenous Board Game Design in The Gift of Food,” Analog Game Studies 3, No. 2 (March 2016), https://analoggamestudies.org/2016/03/indigenous-board-game-design-in-the-gift-of-food/.
- Moll, Nicholas William. “A Selective History: Identity and Identification in Deadlands,” Weird Westerns: Race, Gender, Genre, Eds. Kerry Fine, Michael K. Johnson, Rebecca M. Lush and Sara L. Spurgeon, University of Nebraska Press, 202, pp. 92-115.
LARP
- Brown, Maury. “Safety and Calibration Design Tools and Their Uses,” Nordic Larp, 24 Jan. 2018. https://nordiclarp.org/2018/01/24/safety-calibration-design-tools-uses/.
- Brown, Maury Elizabeth and Benjamin A. Morrow. “The Trouble with Gender in Larp,” Analog Game Studies 2, No. 6 (September 2015), https://analoggamestudies.org/2015/09/the-trouble-with-gender-in-larp/.
- Knutepunkt Books, https://nordiclarp.org/wiki/Knutepunkt-books.
- Koulu, Sanna. “Emotions as Skilled Work,” Nordic Larp, 4 May 2020, https://nordiclarp.org/2020/05/04/emotions-as-skilled-work/.
- Levin, Hilda. “Metareflection.” Nordic Larp (blog), April 30, 2020. https://nordiclarp.org/2020/04/30/metareflection/.
- Montola, Markus, Jaakko Stenros, and Eleanor Saitta. “The Art of Steering – Bringing the Player and the Character Back Together,” Nordic Larp, 29 Apr. 2015, https://nordiclarp.org/2015/04/29/the-art-of-steering-bringing-the-player-and-the-character-back-together/.
- Stark, Lizzie. Leaving Mundania: Inside the Transformative World of Live Action Role-Playing Games, Chicago Review Press, 2012.
- Stenros, Jaakko, Eleanor Saitta, and Markus Montola. “The General Problem of Indexicality in Larp Design,” Nordic Larp, 27 Jun. 2024, https://nordiclarp.org/2024/06/27/the-general-problem-of-indexicality-in-larp-design/.
- Svanevik, Martine, and Simon Brind. “Playing Safe?,” Nordic Larp, 22 Jan. 2018, https://nordiclarp.org/2018/01/22/playing-safe/.
- Torner, Evan. “Labor and Play,” Nordic Larp, 25 May 2020, https://nordiclarp.org/2020/05/25/labor-and-play/.
- Torner, Evan and William J. White, Eds. Immersive Gameplay: Essays on Role-playing and Participatory Media, McFarland, 2012.
Race & Ethnicity
- Fickle, Tara. The Race Card: From Gaming Technologies to Model Minorities, New York University Press, 2019.
- Garcia, Antero. “Privilege, Power, and Dungeons & Dragons: How Systems Shape Racial and Gender Identities in Tabletop Role-Playing Games,” Mind, Culture, and Activity 24, No. 3 (2017): 232-246.
- García, Luis-Genaro. “La Lotería as Creative Resistance: The Funds of Knowledge, Critical Pedagogy, and Critical Race Theory in Art Education,” in Funds of Knowledge in Higher Education, edited by Judy Marquez Kiyama and Cecilia Rios-Aguilar, Routledge, 2017, pp. 66-84.
- Gaunt, Kyra Danielle. The Games Black Girls Play: Learning the Ropes from Double-Dutch to Hip-Hop, New York University Press, 2006.
- Kemper, Jonaya. “More Than a Seat at the Feasting Table,” in Shuffling the Deck: The Knutpunkt 2018 Color Printed Companion, edited by Annika Waern and Johannes Axner, ETC Press, 2018.
- Trammell, Aaron. “How Dungeons and Dragons Appropriated the Orient,” Analog Game Studies 3, No. 1 (January 2016), https://analoggamestudies.org/2016/01/how-dungeons-dragons-appropriated-the-orient/.
- Trammell, Aaron. The Privilege of Play: A History of Hobby Games, Race, and Geek Culture, New York University Press, 2023.
- Trammell, Aaron. Repairing Play: A Black Phenomenology, MIT Press, 2023.
Sexuality & Queer
- Alder, Avery. “Queer Storytelling and the Mechanics of Desire,” in The Queer Games Avant-Garde: How LGBTQ Game Makers Are Reimagining the Medium of Video Games, edited by Bonnie Ruberg, Duke University Press, 2020, pp. 183-191.
- Berge, PS. “Monster Power. Rebel Heart. Gay Sword. Queer Structures and Narrative Possibility in PbtA Tabletop Roleplaying Games,” Interactive Storytelling – 14th International Conference on Interactive Digital Storytelling, ICIDS 2021, Proceedings (2021): 179-192.
- Biswas, Sharang. “Possibilities for Queer Community-Building Through LARP,” First Person Scholar (March 27, 2019), https://www.firstpersonscholar.com/queer-larp-community/.
- Jones, Kat. “Bisexuality, Latina Identity, and the Power of Physical Presence,” in The Queer Games Avant-Garde: How LGBTQ Game Makers Are Reimagining the Medium of Video Games, edited by Bonnie Ruberg, Duke University Press, 2020, pp. 192-201.
- Sihvonen, Tanja and Jaakko Stenros. “Queering Games, Play, and Culture through Transgressive Role-Playing Games,” Transgression in Games and Play, Eds. Kristine Jørgensen and Faltin Karlsen, MIT Press, 2019, pp. 115-129.
- Sottile, Emry. “‘It Might Have a Little to Do with Wish Fulfillment’: The Life-Giving Force of Queer Performance in TTRPG Spaces,” International Journal of Role-Playing, No. 15 (2024), https://journals.uu.se/IJRP/article/view/324.
- Stenros, Jaakko and Tanja Sihvonen. “Out of the Dungeons: Representations of Queer Sexuality in RPG Source Books,” Analog Game Studies 2, No. 5 (July 2015), https://analoggamestudies.org/2015/07/out-of-the-dungeons-representations-of-queer-sexuality-in-rpg-source-books/.
- Stokes, Michael. “Access to the Page: Queer and Disabled Characters in Dungeons & Dragons,” Analog Game Studies 4, No. 3 (May 2017), https://analoggamestudies.org/2017/05/access-to-the-page-queer-and-disabled-characters-in-dungeons-dragons/.
- Vist, Elise. “Dungeons and Queers: Reparative Play in Dungeons and Dragons,” First Person Scholar (May 30, 2018), https://www.firstpersonscholar.com/dungeons-and-queers/.
- Warren, Jack. “A Queer Touch of Fantasy Role-Play,” Material Game Studies: A Philosophy of Analogue Play, Eds. Chloe Germaine and Paul Wake, Bloomsbury, 2024, pp. 65-82.
TTRPGs
- Bowman, Sarah Lynne. “Social Conflict in Role-Playing Communities: An Exploratory Qualitative Study.” International Journal of Role-Playing, No. 4 (March 2023), https://journals.uu.se/IJRP/article/view/183.
- Deterding, Sebastian and José Zagal, Eds. Role-Playing Game Studies: Transmedia Foundations, Routledge, 2018.
- Fine, Gary Alan. Shared Fantasy: Role-Playing Games as Social Worlds. Chicago: University of Chicago Press, 2002
- Jones, Shelly, Ed. Watch Us Roll: Essays on Actual Play and Performance in Tabletop Role-Playing Games, McFarland, 2021.
- Laycock, Joseph. Dangerous Games: What the Moral Panic over Role-Playing Games Says about Play, Religion, and Imagined Worlds. Oakland, California, University of California Press, 2015.
- Sidhu, Premeet, Marcus Carter and José P. Zagal, Eds. Fifty Years of Dungeons & Dragons, MIT Press, 2024.
- Torner, Evan, Aaron Trammell, and Emma Leigh Waldron. “Reinventing Analog Game Studies,” Analog Game Studies 1, No. 1 (August 2014), https://analoggamestudies.org/2014/08/reinventing-analog-game-studies/.
- White, William J. Tabletop RPG Design in Theory and Practice at the Forge, 2001–2012: Designs and Discussions, Palgrave Macmillan, 2020.
- Zagal, José P. and Sebastian Deterding. The Routledge Handbook of Role-Playing Game Studies, Routledge, 2024.
Video Game Studies
- Anthropy, Anna. Rise of the Videogame Zinesters: How Freaks, Normals, Amateurs, Artists, Dreamers, Dropouts, Queers, Housewives, and People Like You Are Taking Back an Art Form, Seven Stories Press, 2012.
- Chang, Alenda Y. Playing Nature: Ecology in Video Games, University of Minnesota Press, 2019.
- Condis, Megan. Gaming Masculinity: Trolls, Fake Geeks, and the Gendered Battle for Online Culture, University of Iowa Press, 2018.
- DiGRA Proceedings, https://dl.digra.org/index.php/dl.
- Eludamos: Journal for Computer Game Culture, http://www.eludamos.org/.
- Fickle, Tara. The Race Card: From Gaming Technologies to Model Minorities, New York University Press, 2019.
- Game Studies: The International Journal of Computer Game Research, https://gamestudies.org/.
- Games: Research and Practice, ACM, https://dl.acm.org/journal/games.
- González, Carlos Gabriel Kelly. Ready Player Juan: Latinx Masculinities and Stereotypes in Video Games, University of Arizona Press, 2023.
- Gray, Kishonna L. and David J. Leonard. Woke Gaming: Digital Challenges to Oppression and Social Injustice, University of Washington Press, 2018.
- Journal of Games Criticism, https://gamescriticism.org/.
- Journal of Gaming & Virtual Worlds, https://www.intellectbooks.com/journal-of-gaming-virtual-worlds.
- Loading…, https://journals.sfu.ca/loading/index.php/loading/index.
- Phillips, Amanda. Gamer Trouble: Feminist Confrontations in Digital Culture, NYU Press, 2020.
- Press Start, http://press-start.gla.ac.uk/index.php/press-start.
- ROMchip: A Journal of Game Histories, https://romchip.org/index.php/romchip-journal/index.
- Ruberg, Bonnie and Adrienne Shaw, Eds. Queer Game Studies, University of Minnesota Press, 2017.
- Simulation & Gaming, https://journals.sagepub.com/home/SAG.
- Transactions of the Digital Games Research Association (ToDIGRA), https://todigra.org/index.php/todigra.
- Voorhees, Gerald A., Joshua Call, and Katie Whitlock, Eds. Dungeons, Dragons, and Digital Denizens: The Digital Role-Playing Game, Continuum, 2012.
- Well Played: A Journal on Video Games, Value, and Meaning, ETC Press, https://press.etc.cmu.edu/publications/well-played/journal_series/well-played.