Generation Analog is an annual online tabletop games and education conference with with the goal of promoting thoughtful scholarship on hobby board games, card & dice games, and role-playing games of interest to both researchers in higher education and the broader game design community.
In 2019, Generation Analog was launched as an analog game summit to take place at GenCon 2020. Scholars, teachers, graduate students, and the intellectually curious were invited to submit to a one-day conference to be held at GenCon 2020 in Indianapolis, IN. The topic was “Analog Games & Education” and was intended to bring together those working on non-digital games (and their digital hybrids) to build connections and advance a pedagogy for understanding analog games. Unfortunately, the start of the COVID-19 global pandemic canceled GenCon 2020 and the first conference. Generation Analog would be revived in 2021 as a virtual conference over two days.
The conference is jointly sponsored by Game in Lab and the Analog Game Studies Editorial Board. Game in Lab, the board games research supporting program, is the result of a collaboration between Asmodee Research and the Innovation Factory. Asmodee Research is a department of Asmodee Group, promoting the development and valorization of gaming as a source of societal value.
2024 | “HOME”
Past Conferences
2023 | “Biased Play”
2022 | “People, Materialities, and Analog Game Culture”
2021 | “Analog Games & Education”
- GENeration Analog 2021 CFP
- Generation Analog 2021 Proceedings CFP
- Generation Analog 2021: Proceedings of the Tabletop Games and Education Conference (ETC Press, 2023)
-
Watch Generation Analog 2021 on YouTube!
2020 | “Analog Games & Education” (Canceled due to COVID-19)