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Search Results for: Indigenous Board Game Design and the Gift of Food

This is a set of Scrabble tiles that spells out Choose Your Words. Photo by Brett Jordan on Unsplash
Board Games

An Analysis of Gender-Inclusive Language and Imagery in Top-Ranked Board Game Rulebooks

December 6, 2020 Shelly Jones, Tanya Pobuda

Contested Space: Rulebooks in Hobby Board Games  On July 2019, a poster on BoardGameGeek asked a question on the General Gaming forum about board game rulebooks: “Why do so many games insist on having gendered pronouns in the rulebooks?” The poster noted that their friends had actually drawn a line in the sand, writing, “they’re not interested in learning a board game […]

analog gamesfeminismgender performativityintersectionalitymedia representationracerepresentationrulebooks

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Volume IX, Issue IV

Catalog

  • Volume I, Issue I
  • Volume I, Issue II
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  • Volume I, Issue V
  • Volume II, Issue II
  • Volume II, Issue III
  • Volume II, Issue IV
  • Volume II, Issue V
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  • Volume II, Issue VII
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  • Volume III, Issue V
  • Volume IV, Issue I
  • Volume IV, Issue II
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  • Volume IV, Issue IV
  • Volume IV, Issue V
  • Volume V, Issue I
  • Volume V, Issue II
  • Volume V, Issue III
  • Volume V, Issue IV
  • Volume VI, Issue I
  • Volume VI, Issue II
  • Volume VI, Issue III
  • 2019 Role-Playing Game Summit
  • Analog Games and Translation
  • Volume VII, Issue II
  • Volume VIII, Issue I
  • Volume VIII, Issue II
  • The Fiend Folio
  • Volume IX, Issue I
  • Volume IX, Issue II
  • Volume IX, Issue III
  • Volume IX, Issue IV

More posts in…

  • Adrianna Burton
  • Art and Performance Games
  • Axiel Cazeneuve
  • Board Games
  • Book Review
  • Brian C. Etheridge
  • Card Games
  • Chad Wilkinson
  • Chloé Germaine
  • Digital Games
  • Environmental Play
  • et. al.
  • Evan Torner
  • Interactive Fiction
  • Interview
  • Jason Cox
  • Lead Author Shannon McDowell
  • Live-Action Role-Playing Games
  • Pilar Girvan
  • Scott Nicholson
  • Stefan Huddleston
  • Story Games
  • Tabletop Role-Playing Games
  • Theory
  • V.P.J. Arponen

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More posts in…

  • Adrianna Burton
  • Art and Performance Games
  • Axiel Cazeneuve
  • Board Games
  • Book Review
  • Brian C. Etheridge
  • Card Games
  • Chad Wilkinson
  • Chloé Germaine
  • Digital Games
  • Environmental Play
  • et. al.
  • Evan Torner
  • Interactive Fiction
  • Interview
  • Jason Cox
  • Lead Author Shannon McDowell
  • Live-Action Role-Playing Games
  • Pilar Girvan
  • Scott Nicholson
  • Stefan Huddleston
  • Story Games
  • Tabletop Role-Playing Games
  • Theory
  • V.P.J. Arponen

Catalog

  • Volume I, Issue I
  • Volume I, Issue II
  • Volume I, Issue III
  • Volume I, Issue IV
  • Volume I, Issue V
  • Analog Players, Analog Space: Video Gaming Beyond the Digital
  • Volume II, Issue II
  • Volume II, Issue III
  • Volume II, Issue IV
  • Volume II, Issue V
  • Volume II, Issue VI
  • Volume II, Issue VII
  • Volume III, Issue I
  • Volume III, Issue II
  • Volume III, Issue III
  • Volume III, Issue IV
  • Volume III, Issue V
  • 2016 Role-Playing Game Summit
  • Volume IV, Issue I
  • Volume IV, Issue II
  • Volume IV, Issue III
  • Volume IV, Issue IV
  • Volume IV, Issue V
  • Volume V, Issue I
  • Volume V, Issue II
  • Volume V, Issue III
  • Volume V, Issue IV
  • Volume VI, Issue I
  • Volume VI, Issue II
  • Volume VI, Issue III
  • 2019 Role-Playing Game Summit
  • Analog Games and Translation
  • Volume VII, Issue II
  • Volume VIII, Issue I
  • Volume VIII, Issue II
  • The Fiend Folio
  • Volume IX, Issue I
  • Volume IX, Issue II
  • Volume IX, Issue III
  • Volume IX, Issue IV

Contact

Volume IX, Issue III

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