Analog Game Studies

Analog Game Studies

Search
Skip to content
  • Home
  • Catalog
    • Volume I
      • Volume I, Issue I
      • Volume I, Issue II
      • Vol. I, No. III (October 2014)
      • Volume I, Issue IV
      • Volume I, Issue V
    • Volume II
      • Analog Players, Analog Space: Video Gaming Beyond the Digital
      • Volume II, Issue II
      • Volume II, Issue III
      • Volume II, Issue IV
      • Volume II, Issue V
      • Volume II, Issue VI
      • Volume II, Issue VII
    • Volume III
      • Vol. III, No. I (January 2016)
      • Volume III, Issue II
      • Volume III, Issue III
      • Volume III, Issue IV
      • Volume III, Issue V
      • 2016 Role-Playing Game Summit
    • Volume IV
      • Vol. IV, No. I (January 2017)
      • Volume IV, Issue II
      • Volume IV, Issue III
      • Volume IV, Issue IV
      • Volume IV, Issue V
    • Volume V
      • Vol. V, No. I (March 2018)
      • Volume V, Issue II
      • Vol. V, No. III (September 2018)
      • Vol. V, No. IV (December 2018)
    • Volume VI
      • Volume VI, Issue I
      • Volume VI, Issue II
      • Vol. VI, No. III (September 2019)
      • 2019 Role-Playing Game Summit
    • Volume VII
      • Special Issue: Analog Games and Translation
      • Volume VII, Issue II
    • Volume VIII
      • Volume VIII, Issue I
      • Volume VIII, Issue II
      • Special Issue: The Fiend Folio
    • Volume IX
      • Volume IX, Issue I
      • Volume IX, Issue II
      • Volume IX, Issue III
      • Volume IX, Issue IV
    • Volume X
      • Volume X, Issue I
      • Volume X, Issue II
    • Volume XI
      • Volume XI, Issue I
      • Volume XI, Issue II
      • Special Issue: Perspectives on RPG Studies from Latin-American Scholars
      • Vol. XI, No. IV (December 2024)
    • Volume XII
      • Volume XII, Issue I
    • Special Issues
      • 2016 Role-Playing Game Summit
      • 2019 Role-Playing Game Summit
      • Special Issue: Analog Games and Translation
      • Analog Players, Analog Space: Video Gaming Beyond the Digital
      • Special Issue: The Fiend Folio
      • Special Issue: Perspectives on RPG Studies from Latin-American Scholars
  • In Print
  • The Team
    • Editorial Board
    • Authors (Volume 12)
    • Authors (Volume 11)
    • Authors (Volume 10)
    • Authors (Volume 9)
    • Authors (Volume 8)
    • Authors (Volume 7)
    • Authors (Volume 6)
    • Authors (Volume 5)
    • Authors (Volume 4)
    • Authors (Volume 3)
    • Authors (Volume 2)
    • Authors (Volume 1)
  • Generation Analog
    • Generation Analog 2025 “PUNK”
    • Generation Analog 2025 “PUNK” CFP
  • Calls for Participation
  • About
    • Analog Game Studies 101
  • Contact
    • Submit
    • Special Issues

Search Results for: Indigenous Board Game Design and the Gift of Food

Depicting the Human Relationship to Nature and Culture: Transactionality and the Homo Economicus
Theory

Depicting the Human Relationship to Nature and Culture: Transactionality and the Homo Economicus

December 18, 2022 V.P.J. Arponen

This article examines the issue of the depiction of the human relationship to culture and nature in games via a philosophical exploration of how similar issues have been depicted and debated in anthropology and archaeology as well as in environmental history. In recent years, parallel investigations of the representation of colonialist themes, and along with … Continue reading Depicting the Human Relationship to Nature and Culture: Transactionality and the Homo Economicus →

homo economicusnature

Posts navigation

← Previous 1 2 3 … 8 Next →

Volume XII, Issue I

Catalog

  • Volume I, Issue I
  • Volume I, Issue II
  • Vol. I, No. III (October 2014)
  • Volume I, Issue IV
  • Volume I, Issue V
  • Volume II, Issue II
  • Volume II, Issue III
  • Volume II, Issue IV
  • Volume II, Issue V
  • Volume II, Issue VI
  • Volume II, Issue VII
  • Vol. III, No. I (January 2016)
  • Volume III, Issue II
  • Volume III, Issue III
  • Volume III, Issue IV
  • Volume III, Issue V
  • Vol. IV, No. I (January 2017)
  • Volume IV, Issue II
  • Volume IV, Issue III
  • Volume IV, Issue IV
  • Volume IV, Issue V
  • Vol. V, No. I (March 2018)
  • Volume V, Issue II
  • Vol. V, No. III (September 2018)
  • Vol. V, No. IV (December 2018)
  • Volume VI, Issue I
  • Volume VI, Issue II
  • Vol. VI, No. III (September 2019)
  • 2019 Role-Playing Game Summit
  • Special Issue: Analog Games and Translation
  • Volume VII, Issue II
  • Volume VIII, Issue I
  • Volume VIII, Issue II
  • Special Issue: The Fiend Folio
  • Volume IX, Issue I
  • Volume IX, Issue II
  • Volume IX, Issue III
  • Volume IX, Issue IV
  • Volume X, Issue I
  • Volume X, Issue II
  • Volume XI, Issue I
  • Volume XI, Issue II
  • Special Issue: Perspectives on RPG Studies from Latin-American Scholars
  • Vol. XI, No. IV (December 2024)
  • Volume XII, Issue I

More posts in…

  • Adrianna Burton
  • Aria Chen
  • Art and Performance Games
  • Axiel Cazeneuve
  • Benjamin James Dyson
  • Board Games
  • Book Review
  • Brian C. Etheridge
  • Brian McKenzie
  • Card Games
  • Chad Wilkinson
  • Cristo Leon
  • Digital Games
  • Education & Pedagogy
  • Environmental Play
  • et. al.
  • Evan Torner
  • Interactive Fiction
  • Interview
  • James Lipuma
  • Jason Cox
  • Joseph Dumit
  • Laura op de Beke
  • Lead Author Shannon McDowell
  • Leo Baik
  • Live Play
  • Live-Action Role-Playing Games
  • Mads Bärenholdt
  • Marco Arnaudo
  • Mauricio Rangel Jimenez
  • Neal Baker
  • Pawel Bornstedt
  • Peter D. Evan
  • Pilar Girvan
  • Sabina Belc
  • Scott Nicholson
  • Special Issue
  • Special to Analog Game Studies
  • Story Games
  • Tabletop Role-Playing Games
  • Theory

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

More posts in…

  • Adrianna Burton
  • Aria Chen
  • Art and Performance Games
  • Axiel Cazeneuve
  • Benjamin James Dyson
  • Board Games
  • Book Review
  • Brian C. Etheridge
  • Brian McKenzie
  • Card Games
  • Chad Wilkinson
  • Cristo Leon
  • Digital Games
  • Education & Pedagogy
  • Environmental Play
  • et. al.
  • Evan Torner
  • Interactive Fiction
  • Interview
  • James Lipuma
  • Jason Cox
  • Joseph Dumit
  • Laura op de Beke
  • Lead Author Shannon McDowell
  • Leo Baik
  • Live Play
  • Live-Action Role-Playing Games
  • Mads Bärenholdt
  • Marco Arnaudo
  • Mauricio Rangel Jimenez
  • Neal Baker
  • Pawel Bornstedt
  • Peter D. Evan
  • Pilar Girvan
  • Sabina Belc
  • Scott Nicholson
  • Special Issue
  • Special to Analog Game Studies
  • Story Games
  • Tabletop Role-Playing Games
  • Theory

Catalog

  • Volume I, Issue I
  • Volume I, Issue II
  • Vol. I, No. III (October 2014)
  • Volume I, Issue IV
  • Volume I, Issue V
  • Analog Players, Analog Space: Video Gaming Beyond the Digital
  • Volume II, Issue II
  • Volume II, Issue III
  • Volume II, Issue IV
  • Volume II, Issue V
  • Volume II, Issue VI
  • Volume II, Issue VII
  • Vol. III, No. I (January 2016)
  • Volume III, Issue II
  • Volume III, Issue III
  • Volume III, Issue IV
  • Volume III, Issue V
  • 2016 Role-Playing Game Summit
  • Vol. IV, No. I (January 2017)
  • Volume IV, Issue II
  • Volume IV, Issue III
  • Volume IV, Issue IV
  • Volume IV, Issue V
  • Vol. V, No. I (March 2018)
  • Volume V, Issue II
  • Vol. V, No. III (September 2018)
  • Vol. V, No. IV (December 2018)
  • Volume VI, Issue I
  • Volume VI, Issue II
  • Vol. VI, No. III (September 2019)
  • 2019 Role-Playing Game Summit
  • Special Issue: Analog Games and Translation
  • Volume VII, Issue II
  • Volume VIII, Issue I
  • Volume VIII, Issue II
  • Special Issue: The Fiend Folio
  • Volume IX, Issue I
  • Volume IX, Issue II
  • Volume IX, Issue III
  • Volume IX, Issue IV
  • Volume X, Issue I
  • Volume X, Issue II
  • Volume XI, Issue I
  • Volume XI, Issue II
  • Special Issue: Perspectives on RPG Studies from Latin-American Scholars
  • Vol. XI, No. IV (December 2024)
  • Volume XII, Issue I

Contact

Volume XII, Issue I

Proudly powered by WordPress