AGS periodically publishes “special issues” or a collection of essays organized around a particular topic, theme, game, or event. Assisted by the AGS editorial board, special issues have special issue editor(s) who oversee collecting, organizing, reviewing, and finalizing the essays for publication; special issue editor(s) also write an editorial note to frame the issue. The AGS editorial board will handle the backend of publishing the special issue. For example, take a look at the following:
- Analog Games and Translation, edited by Jonathan Evans
- The Fiend Folio, edited by Tom Apperley
To propose a special issue, first take a look at the AGS submission guidelines. Essays in the special issue must follow AGS requirements. Then email your proposal to analoggamestudiesjournal@gmail.com. Ideally, the essays to be included in the special issue should already be secured or completed by the time of proposal. Special issue proposals should include:
- Special Issue Abstract or Rationale (300 words or less)
- List of 3-6 Essays Included in the Special Issue (list Title, Author(s), Abstract, Keywords, Author(s) Contact Information for each)
- Special Issue Editor Name(s)
- Editor(s) Affiliation (if available)
- Editor(s) Email
Do not send all of the essays in the proposal. After submitting your proposal, one of our editors will contact you in a timely manner. If accepted, a timeline for production and publication will be determined by the AGS Editorial Board.
AGS Generative AI Policy
AGS will not accept articles/figures/artwork/other materials that are AI generated. The use of generative AI for accessibility reasons (e.g. assistance in translation into English) will be reasonably accommodated and double-checked by authors/editors. AI generated or manipulated portions must be flagged with a content note and rationale.