Analog Game Studies

Analog Game Studies

Search
Skip to content
  • Home
  • Catalog
    • Volume I
      • Volume I, Issue I
      • Volume I, Issue II
      • Volume I, Issue III
      • Volume I, Issue IV
      • Volume I, Issue V
    • Volume II
      • Analog Players, Analog Space: Video Gaming Beyond the Digital
      • Volume II, Issue II
      • Volume II, Issue III
      • Volume II, Issue IV
      • Volume II, Issue V
      • Volume II, Issue VI
      • Volume II, Issue VII
    • Volume III
      • Volume III, Issue I
      • Volume III, Issue II
      • Volume III, Issue III
      • Volume III, Issue IV
      • Volume III, Issue V
      • 2016 Role-Playing Game Summit
    • Volume IV
      • Volume IV, Issue I
      • Volume IV, Issue II
      • Volume IV, Issue III
      • Volume IV, Issue IV
      • Volume IV, Issue V
    • Volume V
      • Volume V, Issue I
      • Volume V, Issue II
      • Volume V, Issue III
      • Volume V, Issue IV
    • Volume VI
      • Volume VI, Issue I
      • Volume VI, Issue II
      • Volume VI, Issue III
      • 2019 Role-Playing Game Summit
    • Volume VII
      • Special Issue: Analog Games and Translation
      • Volume VII, Issue II
    • Volume VIII
      • Volume VIII, Issue I
      • Volume VIII, Issue II
      • The Fiend Folio
    • Volume IX
      • Volume IX, Issue I
      • Volume IX, Issue II
      • Volume IX, Issue III
      • Volume IX, Issue IV
    • Volume X
      • Volume X, Issue I
      • Volume X, Issue II
    • Volume XI
      • Volume XI, Issue I
      • Volume XI, Issue II
      • Special Issue: Perspectives on RPG Studies from Latin-American Scholars
      • Volume IX, Issue III
    • Volume XII
      • Volume XII, Issue I
    • Special Issues
      • 2016 Role-Playing Game Summit
      • 2019 Role-Playing Game Summit
      • Special Issue: Analog Games and Translation
      • Analog Players, Analog Space: Video Gaming Beyond the Digital
      • The Fiend Folio
      • Special Issue: Perspectives on RPG Studies from Latin-American Scholars
  • In Print
  • The Team
    • Editorial Board
    • Authors (Volume 12)
    • Authors (Volume 11)
    • Authors (Volume 10)
    • Authors (Volume 9)
    • Authors (Volume 8)
    • Authors (Volume 7)
    • Authors (Volume 6)
    • Authors (Volume 5)
    • Authors (Volume 4)
    • Authors (Volume 3)
    • Authors (Volume 2)
    • Authors (Volume 1)
  • Generation Analog
    • Generation Analog 2025 “PUNK” CFP
  • Calls for Participation
  • About
  • Contact
    • Submit
    • Special Issues
Top of the first poster of 2016 Coloquio of the RIJD
Miguel Bastarrachea-Magnani

Perspectives on RPG Studies from Latin-American Scholars

October 13, 2024 Miguel A. Bastarrachea-Magnani

A Note from the Special Issue Editor

During the last two decades, role-playing game studies have gained inertia as a field on their own. This is partly due to the increasing attention they have received in popular media such as literature, cinema, social media, and streaming services but also because they pose a complex and rich phenomenon attractive to several disciplinary fields, including art, design, humanities, social sciences, and STEM, that have recognized their potential as transformative tools in education, therapy, business, and other areas yet to be discovered. The year 2018 marks a tipping point with the publication of the book Role-Playing Game Studies: Transmedia Foundations, edited by Deterding and Zagal, as it served as a touchstone for the state-of-the-art of RPG Studies in the US, Canada, and Europe. 

The RPG Studies Handbook Cover
The cover of the first edition of Role-Playing Game Studies, edited by José Zagal and Sebastian Deterding.

In the last decade, the field has also seen significant development in Latin America, where reflections on the practice and applications of RPGs in their many forms have not been studied in detail before but offer a novel lens of cultural diversity in the postcolonial world. This Special Issue aims to gather several perspectives on RPG Studies resulting from the collaborative efforts of Latin-American scholars, particularly those belonging to the Role-Playing Games Researchers Network (Red de Investigadores de Juegos de Rol or RIJR). Founded in 2018, the RIJR is a non-profit academic network that gathers researchers from Mexico, Argentina, Colombia, Spain, and the United States with three main objectives: fostering the development of RPG studies in Latin-America by producing academic resources (publications, seminars, conferences, human resources), encouraging international collaborations among researchers from the different fields from which the study of RPGs can be tackled, and enriching the practice, design, and self-awareness of the people who play RPGs in Latin-American communities. Since 2016, the RIJR has hosted each year an international Colloquium in RPG studies and, in 2020, published the first book on RPG studies from Latin-America: Lanzando los dados: primeras aproximaciones a los juegos de rol (Throwing the dice: first approaches to role-playing games) edited by M. Rangel Jiménez.

Lanzando los Dados Cover
Lanzando los dados, the first edited collection of Spanish-language scholarship on TTRPGs.

In the first article of this Special Issue, “Role Playing Games as an Educational Stimulation,” Morales Carbajal and Chavez Lizama introduce and apply two RPG methods to increase learning motivation for high-school students in mathematics and social sciences courses in Mexico. Next, in “Exploring Cultural Narratives Through RPG Design: The 4th Bootcamp” Gallego Escobar and Henao Santa describe a bootcamp project in Colombia, where they explored how symbols create culture, promoting cultural product creation through RPG. Using Challenge-Based Learning, they study how students developed skills in game design through workshops, resulting in an RPG manual. In the third article “Tabletop and Digital Rituals in Dungeons and Dragons,” Rangel Jiménez, León, and Lipuma analyze the effect of digital spaces on ritual elements in Dungeons and Dragons during the pandemic era. Using two game groups observed through participant observation and interviews, they show that the remote digital mode has modified the form of the game, contributing to future anthropological investigations. In the fourth article, “Constitutive Factors of Mega-campaigns in TTRPGs: A Systematic Literature Review,” León, Cabobianco, and Lipuma explore the emergent characteristics of Mega-Campaigns in TRPGs. Using a systematic literature review, they reveal key factors, illustrate them with examples from their experiences in Mexico, Argentina, and the US, and discuss their implications for creating rich and interconnected co-created Mythologies in TRPGs. Finally, in the last article, “A Tri-Heuristic Ontological Approximation to Tabletop Role-Playing Games,” Bastarrachea-Magnani, Meritano, Corrales, and Leon investigate a set of explanatory principles and propose three heuristics (performing a metaphor analysis, discussing essential elements, and exploring RPG’s meta) for developing a discourse of the being of RPG phenomena and what happens when we play them from an ontological point of view. 

We believe these contributions will push forward the investigation of how RPGs are played in other parts of the world, unveiling common threads connecting RPG players, designers, and scholars worldwide and simultaneously disclosing the particularities and challenges each culture brings to gaming.

–Miguel A. Bastarrachea-Magnani, Special Issue Editor
October 14, 2024

––

Featured image is from the first Coloquio de Estudios sobre Juegos de Rol, held in 2016.

––

Miguel A. Bastarrachea-Magnani (he/him) is Associate Professor in the Physics Department at the Metropolitan Autonomous University-Iztapalapa (UAM-I) in Mexico City. He holds a Ph.D. in Physics and a Ph.D. in Philosophy from the National Autonomous University of Mexico (UNAM). He has been a postdoctoral fellow in Mexico, Germany, and Denmark. His interests lie in several fields, such as Quantum Physics, German Idealism, Philosophy of Myth, and RPG studies. He is the current Role-Playing Studies Researcher Network (RIJR) president based in Mexico City. Also, he is the author of the Mexican TTRPG The Maze, nominated for the Ennie Awards in 2021.

Critical Hits!

  • A Tri-Heuristic Ontological Approximation of Tabletop RPGs
  • Exploring Cultural Narratives Through RPG Design: The 4th Bootcamp #PascualChallenge…
  • Tabletop and Digital Rituals in Dungeons & Dragons
educationintroductionLatin American special issuephilosophyresearchRIJRrole-playing games

Post navigation

Previous PostTabletop and Digital Rituals in Dungeons & DragonsNext PostExploring Cultural Narratives Through RPG Design

Volume XII, Issue I

Catalog

  • Volume I, Issue I
  • Volume I, Issue II
  • Volume I, Issue III
  • Volume I, Issue IV
  • Volume I, Issue V
  • Volume II, Issue II
  • Volume II, Issue III
  • Volume II, Issue IV
  • Volume II, Issue V
  • Volume II, Issue VI
  • Volume II, Issue VII
  • Volume III, Issue I
  • Volume III, Issue II
  • Volume III, Issue III
  • Volume III, Issue IV
  • Volume III, Issue V
  • Volume IV, Issue I
  • Volume IV, Issue II
  • Volume IV, Issue III
  • Volume IV, Issue IV
  • Volume IV, Issue V
  • Volume V, Issue I
  • Volume V, Issue II
  • Volume V, Issue III
  • Volume V, Issue IV
  • Volume VI, Issue I
  • Volume VI, Issue II
  • Volume VI, Issue III
  • 2019 Role-Playing Game Summit
  • Special Issue: Analog Games and Translation
  • Volume VII, Issue II
  • Volume VIII, Issue I
  • Volume VIII, Issue II
  • The Fiend Folio
  • Volume IX, Issue I
  • Volume IX, Issue II
  • Volume IX, Issue III
  • Volume IX, Issue IV
  • Volume X, Issue I
  • Volume X, Issue II
  • Volume XI, Issue I
  • Volume XI, Issue II
  • Special Issue: Perspectives on RPG Studies from Latin-American Scholars
  • Volume XI, Issue III
  • Volume XII, Issue I

More posts in…

  • Adrianna Burton
  • Aria Chen
  • Art and Performance Games
  • Axiel Cazeneuve
  • Benjamin James Dyson
  • Board Games
  • Book Review
  • Brian C. Etheridge
  • Brian McKenzie
  • Card Games
  • Chad Wilkinson
  • Cristo Leon
  • Digital Games
  • Edgar Meritano
  • Eduardo Adrian Chavez Lizama
  • Environmental Play
  • et. al.
  • Evan Torner
  • Francisco Fernando Gallego Escobar
  • Interactive Fiction
  • Interview
  • James Lipuma
  • Jason Cox
  • Joseph Dumit
  • Juan David Henao Santa
  • Laura op de Beke
  • Lead Author Shannon McDowell
  • Leo Baik
  • Live Play
  • Live-Action Role-Playing Games
  • Mads Bärenholdt
  • Marco Arnaudo
  • Marcos O. Cabobianco
  • Mauricio Rangel Jimenez
  • Miguel Bastarrachea-Magnani
  • Neal Baker
  • Pawel Bornstedt
  • Peter D. Evan
  • Pilar Girvan
  • Ricardo Morales Carbajal
  • Sabina Belc
  • Scott Nicholson
  • Special to Analog Game Studies
  • Story Games
  • Tabletop Role-Playing Games
  • Theory

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

More posts in…

  • Adrianna Burton
  • Aria Chen
  • Art and Performance Games
  • Axiel Cazeneuve
  • Benjamin James Dyson
  • Board Games
  • Book Review
  • Brian C. Etheridge
  • Brian McKenzie
  • Card Games
  • Chad Wilkinson
  • Cristo Leon
  • Digital Games
  • Edgar Meritano
  • Eduardo Adrian Chavez Lizama
  • Environmental Play
  • et. al.
  • Evan Torner
  • Francisco Fernando Gallego Escobar
  • Interactive Fiction
  • Interview
  • James Lipuma
  • Jason Cox
  • Joseph Dumit
  • Juan David Henao Santa
  • Laura op de Beke
  • Lead Author Shannon McDowell
  • Leo Baik
  • Live Play
  • Live-Action Role-Playing Games
  • Mads Bärenholdt
  • Marco Arnaudo
  • Marcos O. Cabobianco
  • Mauricio Rangel Jimenez
  • Miguel Bastarrachea-Magnani
  • Neal Baker
  • Pawel Bornstedt
  • Peter D. Evan
  • Pilar Girvan
  • Ricardo Morales Carbajal
  • Sabina Belc
  • Scott Nicholson
  • Special to Analog Game Studies
  • Story Games
  • Tabletop Role-Playing Games
  • Theory

Catalog

  • Volume I, Issue I
  • Volume I, Issue II
  • Volume I, Issue III
  • Volume I, Issue IV
  • Volume I, Issue V
  • Analog Players, Analog Space: Video Gaming Beyond the Digital
  • Volume II, Issue II
  • Volume II, Issue III
  • Volume II, Issue IV
  • Volume II, Issue V
  • Volume II, Issue VI
  • Volume II, Issue VII
  • Volume III, Issue I
  • Volume III, Issue II
  • Volume III, Issue III
  • Volume III, Issue IV
  • Volume III, Issue V
  • 2016 Role-Playing Game Summit
  • Volume IV, Issue I
  • Volume IV, Issue II
  • Volume IV, Issue III
  • Volume IV, Issue IV
  • Volume IV, Issue V
  • Volume V, Issue I
  • Volume V, Issue II
  • Volume V, Issue III
  • Volume V, Issue IV
  • Volume VI, Issue I
  • Volume VI, Issue II
  • Volume VI, Issue III
  • 2019 Role-Playing Game Summit
  • Special Issue: Analog Games and Translation
  • Volume VII, Issue II
  • Volume VIII, Issue I
  • Volume VIII, Issue II
  • The Fiend Folio
  • Volume IX, Issue I
  • Volume IX, Issue II
  • Volume IX, Issue III
  • Volume IX, Issue IV
  • Volume X, Issue I
  • Volume X, Issue II
  • Volume XI, Issue I
  • Volume XI, Issue II
  • Special Issue: Perspectives on RPG Studies from Latin-American Scholars
  • Volume XI, Issue III
  • Volume XII, Issue I

Contact

Volume XII, Issue I

Proudly powered by WordPress