Authors (Volume 4)

 

profileIan Bellomy, MFA is an assistant professor of Communication Design within the college of Design, Architecture, Art and Planning at the University of Cincinnati. He mostly teaches interaction design but also teaches a studio on board game design. An interest in accurate and useful descriptions of interactivity led him to the Savannah College of Art and Design where he received a MFA in Interactive Design and Game Development. He recently released Hinges, a simple puzzle game for iPad.

Shelly Jones, PhShelly JonesD is an Assistant Professor of English at SUNY Delhi, where she teaches classes in mythology, literature, and rhetoric.  She received her PhD in Comparative Literature from SUNY Binghamton. Outside of academia she is an active nerd who enjoys board games, Dungeons and Dragons, being outdoorsy, and knitting.

 

JLee PhotoJonathan Rey Lee, PhD is a comparatist currently researching toys and analog games, especially as performative sites for transmedia, narrative, and philosophical engagement. He received his PhD in Comparative Literature from UC Riverside and currently resides in Seattle. He has written (and is still writing) on LEGO and his paper “The Plastic Art of LEGO: An Essay into Material Culture” is available in the Design, Mediation, and the Posthuman anthology. Jonathan can be contacted at https://ucriverside.academia.edu/JonathanLee.

Greg Loring-AlbrightGreg Loring-Albright makes and writes about tabletop and real-world immersive games at gregisonthego.wordpress.com. He holds a bachelor’s degree in Film and Media Studies from Swarthmore College. He lives, works, and makes games in Harrisburg, PA.

 

Ivan MoscaIvan Mosca, PhD is a researcher in the fields of Social Ontology, Game Studies and Bioethics for the University
of Torino, Italy. He has a bachelor’s degree, a master’s degree, and a PhD in philosophy. Recently he has investigated the notion of gaming rules (“What is it like to be a player? The qualia revolution in game studies” – Games and Culture, 2016), the ontology of games (“The Ontology of Digital Games” – Wiley IEEE, 2014), and the role of gender in gaming (“Ontology of Gender in Computer Games” – Mise au Point, 2014). He also explores these topics through the design of gaming apparatuses for exhibitions, gamescons and other events. He is a member of Game Philosophy Network, In gioco, Labont, Philosophy for Children, Consulta di Bioetica, and Bioethos.