TABLE OF CONTENTS The Pleasures of Adaptation in Ryan North’s To Be or Not To Be – Emma Leigh Waldron Rule Explicitness Between Classic, Modern, and Computer Games – Kelvin Autenrieth Inspiration and RPG Design: An Interview with Nathan D. Paoletta – Evan Torner What kinds of stories do games tell? For Nathan Paoletta, the emotive and affective spaces of gameplay … Continue reading Volume II, Issue III
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