3 thoughts on “The Allure of Struggle and Failure in Cooperative Board Games”

  1. This also aligns with my experience that the least satisfying part of Pandemic is not difficulty, but the potential for back seat quarterbacking. So it’s not failure that makes it not-fun, but lack of agency.

    The BGG survey should probably be tempered by the BGG crowd being more likely to be the people who buy and teach the games to their friends. When I’m teaching a game, I’d rather help another player win and get to play again than to win and have them not want to play.

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